Konami's Coded Arms has the distinction of being the very first
first-person shooter developed for the PSP. Unfortunately, that's where
its level of distinction starts and stops. In Coded Arms, Konami has
created a shooter so rooted in old-school-shooter design that it feels
like a relic from too many years ago. You'll find yourself wandering
through randomly generated corridor after randomly generated room,
blasting merely competent robots and insects with a scattershot
collection of weapons. The control scheme works, but it takes more time
getting used to than may actually be worth your time. And the included
multiplayer is made less fun by the game's lousy collection of maps.
While you might be able to forgive some of Coded Arms' problems simply
for the fact that it's the first game of its kind on the system, this
kind of forgiveness can only take a game so far, and in this case, it's
not quite far enough.